HE IS NOT NICE, HE IS NOT KIND, HE IS NOT WONDERFUL.
But that’s why we love him! Eternia’s favorite villain to hate doesn’t just talk the talk. When we originally created him in 1982, he had only 6 points of articulation. Now, redesigned with 17 points of articulation, Skeletor has all the right moves to chase the Power of Greyskull™. After all, it’s rightfully his. He’s assembled using co-molding so that his interior joints allow for articulation and can still be bonded to his evil, creepy skin. All-together, this Lord of Destruction is comprised of 45 malicious components.
Multidisciplinary artist Gianni Lee lends his visual storytelling talents to take on a character from a childhood classic: Skeletor® from Masters of the Universe®. Lee traditionally uses painting as a language to speak about social issues at home and abroad.
He describes his connection to Masters of the Universe as “He-Man was my childhood. I remember my older cousins talking about He-Man, so I just always knew about him. One of my friends had the Power Sword at their house, and I always thought [He-Man] was cool.”
Your piece is beautiful and unexpected. Can you tell us a bit about how you made the Skeletor® character your own?
"Everything I produce has meaning or symbolism, so I spent a lot of time researching, looking at different artists' renderings and reiterations of Skeletor to see how people were embodying him over the years. I noticed the different renderings of Skeletor all told a specific story, in some of them you could say he looked older or younger.
"So I created these two versions of Skeletor, with one sitting on a throne. He's the textbook older antagonist — he calls out orders and isn’t on the battlefield much. Right above him is a younger Skeletor. He's skinnier, standing up, and ready to go to war. It conveys the past, present, and future of this character."
You recently launched your own toy sculpture, congratulations! Were you always passionate about designing toys? What inspired you to do this?
"I was passionate about toys and fantasies as a kid, and I don't think I ever grew out of it. Now we can get adult toys that take a little bit more work and are higher quality. And these toys, we're not playing with, we're displaying them."